Oddworld: Abe's Exoddus for the PlayStation® game console Hints



So You Want to Be a Hero Huh?

One second you're reaping the rewards of being a Mudokon hero and the next, kersplat! From hero to pudding in 1.6 seconds, go figure huh? Well you know the story, the ancients come to you in a dream blah, blah, blah. That's not why you're here is it? You're here because things aren't making enough sense; or rather things are making too much nonsense. Well don't worry we'll get you through it, remember we're all in this together right? Okay here it goes…

I. Every Day Life

Ok so you're a Mudokon. You can walk, run, jump, pick up, throw, talk, slap, or even just stand there and do nothing. These are important skills that you will need throughout your heroic quest. The basic moves are explained in your instruction manual on pages 28 and 29. However, if your pet fleech ate it (mine did), then here they are again in a little more detail.

II. The More Advanced Moves

  1. Come on! You've got mines to blow up, or countless horribly cute creatures to feed before they eat you. And that pesky rock/sloggie treat just won't come away from the ledge. Abe, being a reasonable Mudokon, will think that when you hit down you want to go down (it's just the way he is). However Abe does have hands, and here's how you use them.

    While facing the Rock/Slog Treat; crouch, and then hit the "Square" button.

    This causes Abe to crouch next to the item, reach out, and grab it.

  2. Now Abe has one heck of an arm, and not too many of us use it to its full potential. Here are some coaching tips for using that rocket arm of his.

    While holding the "Circle" button you can press forward, up, down, and back to throw at different heights and distances. This also works to some extent while crouching.

    Play around with this for awhile, you'll find it very useful.

  3. OK farts are cool. You know it, I know it, and Abe knows it. But they can be a little cooler with some brainpower behind them if you catch my drift. Possessing farts has been a time-honored tradition of Mudokons everywhere and here's how.

    After drinking a Soul Storm Brew, fart, and then chant immediately afterward.

    Don't hesitate on that chanting part or Abe will be a crispy critter.

III. Cheating

So there you are, no place left to go and nowhere to run. You're in a bind that's just too tough to get through. Well in the words of the Mudokon ancients… "Heroism is what happens when you don't have cheat codes. Winning is what happens when you do." …and all be it, Abe has a trick or two up his sleeve (or lack there of).

While holding the "R1" button press "Circle, Circle, X, X, Square, Square".

This code will jump Abe to the next pertinent spot in the level. It will not save all of the Mudokons in between here and there only just enough to get the mediocre ending. Yeah, that's right, a catch.

IIII. A Little Help From A Friend

Let's face it, Abe has a lot to do. And yes, at times things can get a little complicated. So here is the complete solution to the second level in the game, as well as couple of hints. Just in case Abe gets a little confused.

Necrum: Good job on getting through the mines. After you've landed safely in Necrum go ahead and walk to the left. Once on the next screen jump to the center platform and take note of the green bottles on the upper left (green bottles mean there is a secret somewhere on the screen they're not always where a secret is, but they can be a good hint). Walk over to ledge on your right and jump using the "Triangle" button. This will jump you into the tube below and rocket you to a secret area. If you don't want to try the secret level skip passed the lettered section below.

  1. Necrum Secret 1: Now this one's pretty tough, but you have to remember patience is a virtue. You will land on a ledge above a well. Quick save, and turn around. Then jump with the "Triangle" button, this will put you behind the pillars so that you won't get shot. The next thing you need to do is a rather complicated set of moves, you need to run/jump across the pit and run/roll into the tunnel to your right. I've found that the most successful way to do it is to hold "R1" then press and hold right on your directional pad. Immediately after holding right, tap the "Triangle" button to jump, and then hold down the "X" button immediately after tapping the "Triangle" button. If you get the timing right Abe will jump over the pit and roll into the tunnel without stopping or getting shot.

    Once you've made it to the next screen quick save again. Then roll and stop behind each of the pillars while the sligs have their backs facing you. This should get you to the far right part of the screen where you're crouching behind a wall of sand bags. Climb up to the next ledge, and right after the slig in the upper right hand side turns his back to you, jump across the gap, crouch, and roll to the first pillar of shelter to the left. Once the two sligs on the top are facing away from you, roll to the second pillar on the far left hand side. Wait for them to be facing away again, and climb up to the next ledge. Roll to the next bit of shelter and quick save, then go to the next screen.

    You have to be quick here. Roll to the edge and stand up, jump across the gap using the "Triangle" button and you'll be dangling from the ledge. Climb up the ledge and then run and jump to the platform on the far right. Walk to the left and fall down to where the Mudokons are working. Now walk as far right as you can go and say "All of ya!", "Follow me!", "Follow me!"(on your control pad that's [R2+"Triangle"], and then [R1+"Square"] twice). This will clear the Mudokons from the drill bit moving down to chop them up. Once the drill bit is to a safe height, tell your buddies to "Work"([R1+"Circle"]), then walk over and disable the MBX Mines. Make sure the drill is still at a safe height and then chant to let your Mudokon brethren run to their safety. All that's left to do now is climb up the ledge to your right and jump into the tube by pressing up on the directional pad.

    Well here we are back at the beginning again, go ahead and walk to the left. From here there aren't any real dangers except for falling too far so be careful, quick save often and work your way through. Here is the sequence of movements just in case you need a little help.

    1. Jump to the center platform, and then do a running jump to the ledge on the left.
    2. Climb up the ledge and continue left. Walk to the ledge and jump down, jump over the pit to the next ledge on the left and climb up until you reach the next screen.
    3. Jump over the pit and climb up to the level above. Walk to the ledge and press down on the directional pad to dangle from it, hit down again and allow yourself to fall.
    4. Once you've rocketed to the next platform quick save, and jump to the right. Climb up the ledge you're dangling from and jump down to the platform on the far right.
    5. Continue on to the next screen and use the story stone to learn about bird rings. Once you exit the stone a bird ring will appear. Chant, and jump through the porthole.
    6. Continue right and jump into the tube. Once you're on the next screen walk to the right and roll through the hole in the tree trunk.
    7. Now you should be in front of a door that's above another door. Take the left and right paths and find the different story stones (there are 4).
    8. Use them to turn on the torches, and climb back up to the door you started from.
    9. Go through the door and walk to the right. Use the story stone (ignore the birds for now) and walk through the second door.
    10. Chant to activate the newly spawned porthole, climb up the ledge and jump through.
    11. Head right on the next screen and go through the door. Then go ahead and quick save, you're gonna need it.

    Okay, head to the right. Take note of the fleeches (green things hanging by their tongues) sleeping here. They can't get to you so go ahead and see what happens when you step on the slurgs (little oil slick creatures) that are crawling around on the ground. That's right, they wake up. Be sure to remember that. Now go ahead and roll through the tunnel and use the story stone below, then jump over the pit to the platform on the right and climb down. Now jump down and see if you can avoid stepping on the slurgs here. Again there is no danger here from the fleeches sleeping over head, it's just a practice run. Once you make it to the other side, jump across to the platform on the right and climb down. Finally the moment of truth, these fleeches can and will eat you that is, if you wake them up. Quick save , and then jump down and sneak across to the ledge. Be sure to mind the slurgs along the way. If you do step on one run and jump onto the ledge as quick as you can. Once you make it there, fleeches or not, jump into the tube.

    After landing, use the story stone. It will tell you how to break open the ghost trap. Once you figure out how, do it to open the door above, and then climb up and go through it. As soon as you're through the door quick save, and then pull the levers on both sides of the screen. Remember to always sneak, and whatever you do don't squish any of the slurgs. If you do the fleech will wake up and you'll have to be faster than it to get through that second door. Once through the door quick save again, and take a look around. Yes, there are three levers this time, and pulling the one in the center will wake the fleech that is hanging over head. So once you get that door open hurry through it. Ah yes, it gets even more difficult from here. Remember to quick save and then take a look at what lies ahead. The fleeches here will wake up as soon as you pull the levers above them so there is no real way to avoid that. Just get that door open and rush through as quick as you can. Quick save yet again, and take note of the three rings above you. The fleeches won't wake up when you pull them so they are your first task. Next, get the two levers on either side of the screen and get through the door quick.

    Good! We made it, well almost. See the door below? That is where you want to be at the end of this mess. Now use the story stone to your left. This explains how to use the invisibility power some of the ghost traps can give you. Once you've read it, walk to the right and climb down the ledge. Yes, you're dangling, but don't worry about it just drop down. There is another story stone here but don't use it, it just reiterates what the first one said. Climb down the ledge to your left and slap the ghost trap. That pulsating green ring around you means that you have the power to turn invisible. Don't use it yet just jump into the tube here and shoot back up to the top. Once there, head left and climb down, down, down. Okay now you're ready, climb down the last ledge and stand right in front of the tunnel you have to roll through. Chant to turn invisible, and then run, jump climb roll, and anything else you have to get through that door I mentioned earlier. Now remember you're invisible so you won't have to worry about the fleeches. But if time runs out, and the invisibility fades away, you'd better be close or you're lunch.

    The next few screens are pretty simple. Here's what to do.

    1. Head to the left and go through the door.
    2. Jump across the pit, climb up, and head left to the next screen.
    3. Chant and jump through the bird porthole to get to the other side of the pit.
    4. Walk to the next screen and jump into the tube.
    5. Head to the right, and use the story stone to read about upcoming levels.
    6. Jump into the tube here.
    7. Walk left and take note of the green bottles on the far left of the screen. If you don't want to try the secret level, jump into the tube here.
    8. If you do, crouch, and roll left to the next screen.
    9. 9. Chant, and jump through the porthole.

  2. Necrum Secret 2: Just hanging out huh? Well be quiet these sligs are catching up on some well needed rest. Quick save, and then climb up the ledge. Turn to the right, and jump to the platform with the lever on it. Doing this wakes up the slig on the top platform but don't worry about him. Sneak to the left and turn around. Pull the lever, turn around, jump, and you'll be hanging from the platform's ledge. Climb up, and sneak to the left until Abe automatically crouches on his own. Then roll to the next screen.

    Quick save here, and then take a look at our robot friend. That red light bar he's emitting is the only vision he has. So if you move while you're in the light, you become a crispy critter. Now take a look above him. Two depressed Mudokons, and two MBX mines. Also, take note of the one mine that's disabled below. Now the object of this is to disable the two MBX mines above without falling down the trap doors. Once you have that accomplished, cure your Mudokon friends of their depression and quick save. Pull the lever and make your way back to the right side of the screen. Now here comes the tricky part. Enable the MBX mine and then watch the robot's beam. Wait for it to be to the right of the mine, do a running jump to the ledge, and Immediately climb up. If you did it right, the robot should be toast. With that finished, roll left to the previous screen. Don't the sligs look peaceful in their slumber? Alright enough fooling around, roll back and the birds will have reappeared. Call your friends by saying "All of ya!" and then "Follow me!". This will get them off of the platform and down to your level. Chant to set them free and jump into the tube to the left.

    Look familiar? To complete the level, jump into the tube you just shot out from.

IV. Shameless Plugs

Well, there you have it. You've finished the second level of the game. If you need more help, just call 1-900-CALL2GT. You can also purchase the "Official Abe's Exoddus Strategy Guide" at your nearest software outlet or if you prefer over the Internet at …